Here’s the bottom line: You can play Axiom Verge 2 before or after the first game and still appreciate each entry on its own terms. However, he also acknowledges that “various sci-fi features” introduced in Axiom Verge 2 complicate the matter. “It leans more to prequel than sequel, but timeline-wise, it happens after some of the events shown in AV1,” Happ says. Since developer Tom Happ describes Axiom Verge 2 as both a prequel and a sequel, players unfamiliar with the series might be confused about whether or not this entry is the right place to jump in. It may seem like a basic tool, but the fact that the ice axe is a melee weapon has a major impact on combat, especially compared to the previous game. She can swing this weapon to attack enemies and destroy objects such as wooden crates. However, I am going to talk about the first weapon you find, because it represents an interesting new direction for Axiom Verge 2.Ī short distance from the helipad – before she even crosses into the new world – Indra grabs an ice axe. I’m not going to run through every blockade and how I pushed through it during the three hours I played – especially since the sense of discovery is a big part of the fun. Indra learns to grab ledges, climb walls, hack enemies, remotely control a drone, and more. This allows Indra to survive and continue her quest – and all this happens before you fight a single enemy.Īxiom Verge 2 adheres to this satisfying model and adds its own surprises. Even Indra herself isn’t the same after dying in this unfamiliar place, she is resurrected by a deific digital entity who was apparently confined to a nearby urn. But Indra’s land is strange in many new ways the inhabitants are more intelligent, and the world is more seamlessly connected. Like protagonist Trace from the previous entry, she becomes a stranger in a strange land. But somewhere during that elevator ride, Indra crosses over into a different reality. but the journey doesn’t stay tethered to our world for long.Īfter navigating the abandoned research station, Indra finds a secret room with what appears to be a normal freight elevator. The snow-covered ground, blue sky, and blowing flurries are a shift from the dark and alien corridors of the original Axiom Verge. Instead, I am put in control of Indra as soon as her helicopter lands, then set loose to start exploring Antarctica. This backstory is explained during a brief scroll before I even choose “start game.” Though the story and characters are important to Axiom Verge 2, it isn’t a game that relies on cutscenes and lengthy exposition. So Indra heads south to explore the meaning of the mysterious message. Indra is the founder and CEO of a conglomerate called Globe, and her organization recently inherited a defunct research station on the icy continent. “Come to Antarctica if you wish to see your daughter again.” That’s the message Indra Chaudhari sees when she turns on a prototype ansible – a device capable of faster-than-light communication. After five years of work by solo developer Tom Happ, this prequel/sequel hybrid is almost done, and I played the first few hours of an alpha version to see how the Axiom Verge universe is evolving. A heady sci-fi story and mind-bending meta elements put a contemporary twist on the familiar formula – and with Axiom Verge 2, players are about to learn even more about this series’ unique identity. However Axiom Verge wasn’t a mere imitator it built on a solid foundation with its own signature elements. The original Axiom Verge had a retro aesthetic, a lonely atmosphere, and an array of clever abilities that made the mysterious world a joy to traverse. But of all the projects that contain traces of Metroid DNA, 2015’s Axiom Verge came the closest to reconstructing it. Over the years, countless games have taken inspiration from Nintendo’s classic series, giving gamers an abundance of ways to explore connected maps, earn upgrades, and unearth secret items.
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